This is the first version of my house rules for Dreadfleet. Or, put another way, murdering some darlings that should have long since been safely hidden away under the turf. This is only the first cut of these house rules and needs a load more playtesting to call finished. I just thought you might like to have a peek at where it is now, and perhaps play some games yourselves and let me know what you think.
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Splice the mainbrace and clean the poop deck! Dreadfleet sails late into harbour. P oor Dreadfleet. It could have been so good. Sure, it looks fantastic. But they forgot to make the game play well. Dreadfleet is a long, tedious luck-fest in which your decisions are meaningless and the draw of a card can undo the work of three hours play.
What were they thinking? Sadly, it is rumoured that many copies were recalled and destroyed, no doubt for some ridiculous tax-related reason. Dreadfleet is like the twisted younger brother locked in the castle tower that no one ever talks about anymore, and it seems GW prefers to pretend the whole incident never happened.
They just forgot to design a good game before they got carried away with designing the figures. Just before I moved to New Zealand, I spent an age painting the ships, so felt compelled to bring the game with me, despite the fact it took up so much space in our small air shipment. Then I finally got to play it. I still look at the game on the shelf and contemplate which two, far superior, games I could have brought instead of that big box!
I created this rules summary back when I first got the game, but for some strange reason it slipped between the planks and I never posted it on this site. I bought this as well, played once and quite frankly shelved it and have not even thought about the game until I saw this.
I even paid someone to paint up all my ships and such. Do you think the game play could be salvaged? Maybe this could be a collaborative community project here on the EOG forums. I would contribute. Perhaps though the time is better spent on games that are already well designed and fun to play! Seems a shame though to let all this cool looking plastic just sit on the shelf. I was thinking something similar myself actually.
I agree with you that the game is too good-looking not to play, and at the very least, we can link to and discuss other attempts to improve it there must be some out there. New room—The Study—constructed in the forums! Roll to hit. Each D6 result equal to or exceeding the number required scores a hit. A roll of 1 always hits; a roll of 6 always misses. Anyone care to comment if these rules are any subjectively better or worse than DF? Save my name, email, and website in this browser for the next time I comment.
In the last article about Dreadfleet I wrote about warships and their characteristics. In this article I will explain some of the basic rules that you need to know in order to play this game. Things like fate cards and damage cards are quite easy to understand. In fate phase each player draws fate card and resolves it. Fate card is very important because of the wind, but I will talk about that later.
Splice the mainbrace and clean the poop deck! Dreadfleet sails late into harbour. P oor Dreadfleet. It could have been so good.