And you will know enough to write your own stylish code. This edition was written for Xcode 6. You can tell that author of this book has Awesome introduction to Cocoa. However, I don't recommend you start with this if you don't know anything at all.
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And you will know enough to write your own stylish code. This edition was written for Xcode 6. You can tell that author of this book has Awesome introduction to Cocoa.
However, I don't recommend you start with this if you don't know anything at all. Life may be easier if you learn some semblance of Objective-C first super simple and Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer.
The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa.
Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. Lets Get Started. Structures and Classes. Memory Management. In , Aaron founded Big Nerd Ranch and began developing intensive courses that teach programming in a focused, distraction-free environment. Big Nerd Ranch now offers courses around the world as well as consulting and software development.
Adam Preble learned Cocoa programming from the first edition of this book and after ten years in the software industry, joined Big Nerd Ranch to write Mac and iOS software as a consultant.
He presently leads engineering at Big Nerd Ranch and steals away time for Cocoa programming and for teaching the Cocoa bootcamp course, on which this book is based. Nate Chandler is an instructor and senior software engineer at Big Nerd Ranch, where he helps maintain the Cocoa bootcamp course materials. Nate studied mathematics at the New College of Florida and applies the logical rigor he learned in that arena to his programming. Swift Types.
Cocoa Programming for OS X : The Big Nerd Ranch Guide
The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. Even if you own the previous edition, I think you'll find the new and revised content well worth the price. If you're new to the Mac environment, it's probably the book you've been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.
The highly acclaimed introduction to Cocoa-recommended most by experienced Mac OS X developers now updated and expanded. It's the best book for a beginning Cocoa programmer. The descriptions are clear, the examples logical. Everything a programmer needs to get up to speed on Cocoa. Guiding programmers through the key features of Cocoa, this book emphasizes design patterns that enable you to predict the behavior of classes you have never used before. Written in a tutorial format, it takes you step-by-step through the creation of six applications and an Interface Builder palette. Each project introduces several new ideas, and as each concept or technique is discussed, the author, drawing on his own extensive experience, shows you the right way to use it.
Cocoa Programming for Mac OS X
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