When Odin, the All-Father has only? Guess how that worked? Consider the description of Mictlantechuhtli, one of the Central American gods in the game:. The god usually appears in lich form, and no undead is able to resist his commands. At any given time, he can instantly summon skeletons, ghouls, wights, and spectres. He can be summoned only after at least 50 live human sacrifices have been given the god in worship.
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When Odin, the All-Father has only? Guess how that worked? Consider the description of Mictlantechuhtli, one of the Central American gods in the game:. The god usually appears in lich form, and no undead is able to resist his commands.
At any given time, he can instantly summon skeletons, ghouls, wights, and spectres. He can be summoned only after at least 50 live human sacrifices have been given the god in worship.
The god demands these lives during the dark of the moon and requires them from the ranks of his worshippers. In battle, touching his body with anything causes the toucher to make a saving throw versus death. Those paragraphs look very much like description of how to use the god as a monster in the game, and it completely undercuts the philosophy promoted in the forewords of both GDH and DDG. As a teenager, upon my first receipt of the book, I found it invaluable in opening up the world of mythology for more than just the Greek, Norse and Egyptian pantheons that I was aware of.
It was my introduction to the Sumerian and Babylonian pantheons, as well as the Finnish mythology that had distinct influences on Gary Gygax. La Force, David C. Generally, one artist does all the art for a pantheon, which has a very useful effect of grouping the pantheons visually and differentiates them from the others. An important addition to the game are the extension to the ability score tables, providing game bonuses for scores of 19 through 25, with 25 being the maximum possible for any being in the game.
This is quite interesting as it was possible for some characters such as elves to begin with a 19 in a score; finally some bonuses for such were given.
Suggestions on the requirements a god places on their clerics are good, but the restriction that demi-gods could only grant up to 5th level spells, lesser gods only to 6th level spells and only greater gods could grant all cleric spells would prove extremely problematic. You have. One other mythology was omitted from the work when compared to Gods, Demigods and Heroes , that of the Hyborean Conan mythology.
This was due to the work being done on the Conan role-playing game, which would, of course, present the mythology itself. The list of mythologies presented in the original version is as follows:. Lolth had previously been introduced in Vault of the Drow and Queen of the Demonweb Pits and her entry in the latter work is reprinted here. However, deities for the other beings here were new, and in particular the gods of the demi-human races would be used as the standard from now on: this is where Corellon Larethian was first presented.
Only the chief god of each race was presented — further expansion would have to wait until Unearthed Arcana, although the names of other gods were given. The appendices to the book include a table setting forth important world-building details for each deity in the book: raiment of clerics, the holy days of the deity, sacrifices that must be made and where the deity should be worshipped. My major criticism with their presentation is that they tend towards the extremely strong.
Each mythology is also introduced with some ground rules to differentiate it from the other pantheons; these are of varying usefulness and applicability to the game. Likewise, the Mouser is a 11th level fighter, 15th level thief and 3rd level magic-user. That it was the second time TSR had fumbled the subject just made it more frustrating; this is a truly flawed product.
What, you wanna play one of the mythologies in which humans beat gods? Yes, they have stat blocks and can be beaten; but it also presents a lot more background info on the deities than just a stat block and combat advice. In years of playing nobody in my circle came close powerwise to even think about hunting down a God or Demigod. This site uses Akismet to reduce spam.
Learn how your comment data is processed. Skip to main content. Consider the description of Mictlantechuhtli, one of the Central American gods in the game: The god usually appears in lich form, and no undead is able to resist his commands.
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Review of Deities and Demigods for AD&D
The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi. This work re-introduced detailed information on the deities of several non-human pantheons. Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities. The book Monster Mythology , however, was considered to be canon for core materials for the gods of non-human races in second edition. Like in e.
The True Story of the Cthulhu and Elric Sections Removed from Deities & Demigods
These deities were the creation of. The interior material bears little resemblance to the previous printings of the book first through sixth. The third edition volume was written by,, and. The cover illustration was by, with interior illustrations by,,,,,,,,,,,,,, and, with,, and Sam Wood.
Deities & Demigods
These deities were the creation of Jim Ward. Ward and Robert J. Lovecraft's " Cthulhu Mythos ". Sutherland III , and D. The gods' statistics are set up like the monsters in the original Monster Manual. There is a 9-page clerical chart and a chapter on the known planes of existence. The Cthulhu Mythos was believed to be in the public domain , so TSR assumed they could legally use it without any special permission.
It's appeared in four printings over three editions so far. This edition, by James M. Ward and Robert J. The book presents the game statistics and background information for the gods, heroes, and legendary monsters from various different real-world mythologies.