In a matter of moments you can convert any class into a focused, high-energy community. Boost energy. Boost achievement. Includes over ….
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In a matter of moments you can convert any class into a focused, high-energy community. Boost energy. Boost achievement. Includes over …. You will promote classroom community with these games everyone wins! You must be logged in to post a review. Multiple Intelligences. The Dramatically Different Classroom. Across the Curriculum Spanning the intelligences, these plus activities are designed to release the hidden genius in students with all intelligences, especially those who learn through movement and music.
You'll love these innovative ways to Kagan Cooperative Learning. Why would the Kagans completely revise and revamp a classic that has sold nearly half a million copies? The answer: So much has changed! Cooperative Learning today is differ Boosting Communication and Building Classroom Community. Brain research informs us that we must eliminate threat and provide a secure learning environment.
This collection of teambuilders and classbuilders will help you create solidarity and cohesion among classmates. Brain science also teaches us that Remember me Log in.
Lost your password? Silly Sports and Goofy Games. Silly Sports and Goofy Games quantity. Description Additional information Reviews 0 Silly Sports and Goofy Games All Yeats A resource for teachers In a matter of moments you can convert any class into a focused, high-energy community.
Easy to select games organised by function to address specific needs as curriculum for students. Games are designed to stretch the kinesthetic intelligence and release playfulness, creativity and joy. Forms of play develop strategies, fairness, sportsmanship, spontaneity, character and joyous interaction. Use in almost any setting! Reviews There are no reviews yet. You may also like…. Add to cart. Best Sellers Kagan Cooperative Learning. Search for:.
Silly Sports & Goofy Games
To cite this article: Kagan, S. Kagan Online Magazine, Winter I was not interested in games that required complex rules or special equipment — my goal was to share with teachers things they could do "drop of the hat," with no special preparation, to increase the energy level in their classrooms, to have students cooperate, to provide challenges, and more than anything else, to simply make classrooms fun. I knew that when students had fun in class, the class tone shifted in a positive direction and the positive tone transferred to academics. Where there was no fun, there was less learning. By , my collection of Silly Sports and Goofy Games had exceeded , and I asked our gifted artist, Celso Rodriguez, to help me present the games in a book. With many helpful suggestions from Laurie Kagan and Miguel Kagan, the book was completed and published in
Silly Sports and Goofy Games
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